Tales of a White Knight
According to the rule for military operations
there are nine kinds of ground.
But only one on which a white knight should do battle.
1. Where local interests fight among themselves on their own territory,
is called a ground of dissolution.
2. When you enter others' land but not deeply
this is called light ground.
3. Land that would be advantageous to you
if you got it and to opponents if they got it
is called ground of contention.
4. Land where you and others can come and go
is called a trafficked ground.
5. Land that is surrounded on three sides by competitors
and would give the first to get it, access to all the people on the continent
is called intersecting ground.
6. When you enter deeply into others' land,
past many cities and towns
this is called heavy ground.
7. When you traverse mountain forests,
steep defiles or any route difficult to travel
this is called bad ground.
8. When the way in is narrow and
the way out is circuitous
so a small enemy force can strike you,
even though your numbers are greater
this is called surrounded ground.
9. When you will survive if you fight quickly
and perish if you do not
this is called dying ground.
let there be no battle on a ground of dissolution
let there be no stopping on light ground
let there be no attack on a ground of contention
let there be no cutting off on trafficked ground.
On intersecting ground from communications,
on heavy ground plunder
on bad ground keep going
on surrounded ground make plans
on dying ground fight.
Extracted from the Art of War
(a Classic Chinese Work
compiled by a warrior-philosopher
well over 2000 years ago)
many go to a ground of dissolution to join others' battle.
Many stop and rest on light ground and are surprised when they get ambushed.
Many think it will be in their advantage and attack on a ground of contention.
Many think it is smart to built impassable fences on trafficked ground.
Many are afraid or ashamed and built deep trenches on intersecting ground.
Many forget to replenish their supplies & strength and get ransacked on heavy ground.
Many stop and weep on bad ground.
Many start a fight on surrounded ground blaming the territory for their defeat.
few reach dying ground; the only ground on which the few will fight.
There, where all powers gather and watch, the holy ones and the not-holy ones;
where victory will bring great joy to the angels and holy ones and great grief to all the powers of the Adversary;
and where The Referee will help them since He wants them to be victorious.
That is where the few will fight and nowhere else,
for they want to get home and know they are almost there.
The above is a little note from Braveheart himself, based on his own life experiences and inspired by the Teachings of Silvanus (Nag Hammadi Library).
He also made a list of the nine grounds where the description of each ground and what to do on it have been put together. Just click on Nine Grounds below for this slightly more convenient list.